A young monk with a ritual dagger hunts a mad earth spirit in bombed out temple ruins.
A proud nomadic warrior fights guerilla warfare against Communist Chinese invaders.
A sorcerer searches through a haunted graveyard, looking for rare components for murderous rituals.
An ascetic wanderer, deep in meditation, ascends to levels of consciousness where tamed-demons guard holy texts.
A child reincarnation of the abbot of a women's monastery orders the monks under her charge to take up arms against a bandit army.
A travelling merchant stumbles on a piece of hell located on earth, where the wicked are reincarnated to live out their bad karma in twisted forms.
Tibet is a complete Role Playing Game based on the real culture and history of the mysterious country of Tibet, assuming Tibetan beliefs about spirits, magic, sorcery and mysticism. In 1951, the newly formed Communist country of China invaded this peaceful land. It is eight years later and Tibet can no longer withstand the damage being done to its karma, its culture and its population. A great storm is coming, and the land known as the Jewel of the Himalayas may not survive.